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81. *The Navy Drake Dilemma* - in Player Features and Ideas Discussion [original thread]
Claud Tiberius wrote: The regular Drake outputs more dps (about 12% more with HML vs HML fits), then the navy Drake. However the Navy Drake can shoot much further (+20km with the HML and +15km with HAM), then the regular Drake, and is better ...
- by Crazy KSK - at 2014.03.23 05:48:00
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82. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like this PS: are you...
- by Crazy KSK - at 2014.03.22 23:52:00
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83. *The Navy Drake Dilemma* - in Player Features and Ideas Discussion [original thread]
the navy drake when shooting cruisers does indeed out dps the drake every time given the same fit however the same is true in reverse when shooting battle cruisers on top of that, given the fact that the navy drake has 8 launchers, its fitting is ...
- by Crazy KSK - at 2014.03.22 23:29:00
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84. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: inb4 Fed Navy Hob + Worm dps would drop down to 203 from 234 and hp would be 670s 1440a 1480h total of 3590 quite a bit better they are quite a lot slower though
- by Crazy KSK - at 2014.03.18 20:34:00
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85. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Aglais wrote: 3. This is hilarious. You think Guristas' missile damage is going to nosedive. Well let me tell you something. New Worm? About 83 DPS out of two launchers. Same range and DPS as a punisher with dual pulses and Scorch. As compare...
- by Crazy KSK - at 2014.03.18 19:37:00
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86. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: The reason why everyone want 90% web on the Cruor is because this bonus is absurdly powerful, if not completely OP. As Kagura said, web range bonus will be very useful for the Ashimu because it will allow it to catch its ...
- by Crazy KSK - at 2014.03.18 19:20:00
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87. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: Being in a successful corp does not automatically make you as an individual an expert on every ship in the game. Notice that in numerous responses to this thread, I've only commented on the proposed blood raider changes. Th...
- by Crazy KSK - at 2014.03.17 18:53:00
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88. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: Crazy KSK wrote: CRUOR Amarr Frigate Bonus: 50 % bonus to Energy Vampire and Energy Neutralizer effectiveness and range Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range Role Bonus: 75% bonus to Sm...
- by Crazy KSK - at 2014.03.13 15:37:00
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89. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CRUOR Amarr Frigate Bonus: 50 % bonus to Energy Vampire and Energy Neutralizer effectiveness and range Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range Role Bonus: 75% bonus to Small Energy Turret range 100% bonus to Sma...
- by Crazy KSK - at 2014.03.13 15:28:00
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90. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: That is only true for the Cruor if your startegy only rely on the NOS. But first she doesn't actually need it to win a duel with another frigate ; and second this two bonuses synergize perfectly for a heavy tackle frigate ...
- by Crazy KSK - at 2014.03.11 19:14:00
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91. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: The Web range bonus on the Cruor is useful to counter kiters, with overheated faction webs I think the range is like 36km... that's extremely useful regardless of the range of your weapons, for either closing down or for...
- by Crazy KSK - at 2014.03.08 20:49:00
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92. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: A good Daredevil will need a Faction Web. No, a Blaster-Daredevil ain't a good Daredevil. A good Dramiel (as pointed out earlier) will need a few faction / deadspace mods. Also, if only using Tech 2 mods, a Cruor will st...
- by Crazy KSK - at 2014.03.05 22:29:00
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93. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: if you are worried about the meta 1-5 NOS range, well use the deadspace type-a one - haz 15.6km range. which adds 46 mil to its price as mandatory requirement, all the other frigates don't absolutely need faction mods to fun...
- by Crazy KSK - at 2014.03.05 18:12:00
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94. Out of combat repair of armor and hull with nanite paste - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Did anyone basically stop reading when they saw the word "independence"? You don't get a "does it all" ship. There is no Swiss Army Knife in EVE, if you want hull repair, fit one. If you want armor repair, fit one. But...
- by Crazy KSK - at 2014.03.05 05:07:00
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95. Out of combat repair of armor and hull with nanite paste - in Player Features and Ideas Discussion [original thread]
being able to repair hull and armor with nanite paste would give armor buffer ships a lot more independence for roaming in space without stations or allowing repairs when docking is not an option it could work like this : right click armor or hul...
- by Crazy KSK - at 2014.03.05 03:20:00
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96. Module rebalance ideas - Capacitor Batteries - in Player Features and Ideas Discussion [original thread]
they definitely need a buff a reduction in fitting is definitely a good start but I think that their general stats need to be boosted to be worth a mid slot in a pvp ship I very much like the idea of the cap amount being protected from neuts but s...
- by Crazy KSK - at 2014.03.05 03:09:00
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97. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Rise the cruor without being able to neut or nos past 10km will inevitably die to anything that has a web and an AB by mere kiting it outside its neut/nos range it effectively becomes worse then a tormentor in that situation the after burner bon...
- by Crazy KSK - at 2014.03.04 23:55:00
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98. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
some playing around with eve hq adding a 20% per level ab bonus to the nightmare and going full speed fit with overdrives and gist X AB fleet boots implants etc it gets up to 1347m/s or 1914m/s with heat with a more reasonable 2 nanos its 1148m/s ...
- by Crazy KSK - at 2014.03.03 02:58:00
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99. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: A battleship.. going 1500m/s on an AB.. what? I don't- ... what? exactly , it might just be possible with snakes links and quafe + zors implant but thats still just fine within you normal BC speed a hac webing...
- by Crazy KSK - at 2014.03.03 02:14:00
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100. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I don't see why people are so against Sansha having an AB bonus. It fits perfectly. Have you seen the Incursion trailers? Have you been paying attention ingame? Sansha are marauding everywhere. They're marauding to the l...
- by Crazy KSK - at 2014.03.03 01:43:00
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